

The issue here is creating a believable perspective, horizon and vanishing point that matches the product image.ģ: Creating a replacement part or section in 3D for a real product. And perhaps a glass beside where issues for reflected and refracted surfaces could be discussed.Ģ: Creating a 3D environment for a real product shot.

bottle could have other details added such as embossing of a logo/detail. If I was going to suggest new additional classes/topics to add, on top of say lighting a model of a motorcycle or car, this would be my list:ġ: Same model, but add texture maps to label, convert tabletop into wooden surface with texture. To maximize the import speed got the C4D preferences( Edit->Preferences) and uncheck Embed Textures from the FBX 6.0 preferences.A good intro and overview of 3D. This does require that you have Cinema 4D on the same machine as Unity. You'll have to use Bone-based animations instead. Note: Unity currently does not import Point Level Animations. Animations with FK (IK will need to be manually baked).Materials with Textures and diffuse colors.Meshes with UVs and normals will be imported.Pivot points and Names are also imported. All objects with position, rotation, and scale.Plus, when you use this method you Unity will automatically update the file whenever you save a changed. Then, drag it from the Project View into the Scene View. Open up Unity and the scene will be imported automatically and you'll see it in the Project View. Unity will natively import a file from C4D, just place the.
